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MysteryTrain
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Post  Lucifer Tue Sep 16, 2008 10:36 pm

Can anyone post their top 10 moves for Lei? I need some tips and knowledge about Lei..like his safe moves, fast, pre-juggle CH etc. Thanks. Very Happy
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Post  MysteryTrain Wed Sep 17, 2008 8:12 pm

top ten moves ba?! hehe. pagtyagaan mo lei ko. Very Happy

10 DRU(drunken stance)
9 ff+3
8 WS+2,1
7 df+4 mid kick(for poking)
6 db+3 high crush low move
5 db+4 low launcher
4 f,n,1,2,1,2,(4_3) pwedeng putulin into a kungfu stance
3 d+4,4
2 df+2 mid uppercut(launcher)
1 1+2(jackie chan snake strike)

sana makatulong kungfu skills ko . . . yeah.
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Post  Lucifer Wed Sep 17, 2008 10:06 pm

Thanks Thanks Thanks Very Happy

Alam moh rin mga pro combo ni Lei? Di koh kase alam kung ano input nung mga combo niya.. (Tougekki Vol 10 Combos) Sad

at may balita daw nah
B! iWS21 f+1 f,f+3,4? pwd ba tlg yun? Neutral
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Post  MysteryTrain Thu Sep 18, 2008 11:11 am

alam ko: B! ws+2~ff+3,4

Very Happy

basta pg jg, pag umangat tatlo jab, ff+2 B! yeah. tapos i-kungfu mo na! heh
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Post  Lucifer Thu Sep 18, 2008 10:35 pm

ahh.. thanks Very Happy paturo magLei.. para nagkukung fu nah rin akoh Very Happy

mali din pala pinost koh, iWS2 pala hinde iWS2,1 hehe. pero mali din naman yata tlaga yung buong pinost koh Very Happy diretsyo ff+3,4 ? aabot yun? paturo Sad
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Post  Z/=R/0 Fri Sep 19, 2008 12:26 am

top outen moves? wla ako alam eh Laughing
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Post  Lucifer Sat Sep 20, 2008 8:25 am

Pahingi nalang ng magandang punisher ni Lei Very Happy Very Happy Very Happy
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Post  MysteryTrain Mon Sep 29, 2008 3:46 pm

Lucifer wrote:Pahingi nalang ng magandang punisher ni Lei Very Happy Very Happy Very Happy

pag open sa jab: 1,1 1,2 1+2(?) 2,1(?)
stun on guard ex. when bryan's df+3 or law's dragon tail whip on guard: ff+3 or uf+4

addt'l: abuso sa uf+1+2(grab) guaranteed ws+3 afterwards.

post B!: da best pa rin ff+3,4. wall carry e. d+4,4 or ff+2 on W! depends upon the range, of course.
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Post  darkzeraphis Mon Sep 29, 2008 10:27 pm

pano ung dolphin pati ung parang charging na headbutt(NOT the b+1+2 command) ?
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Post  Lucifer Mon Oct 06, 2008 4:14 pm

addt'l: abuso sa uf+1+2(grab) guaranteed ws+3 afterwards.

Salamat ng marami jan ^__^ sobrang useful yan ah Twisted Evil Twisted Evil cheers
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Post  MysteryTrain Mon Oct 06, 2008 5:29 pm

darkzeraphis wrote:pano ung dolphin pati ung parang charging na headbutt(NOT the b+1+2 command) ?

baka un ung galing sa dru stance . . . DRU, u/f+1+2 . . .
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Post  darkzeraphis Mon Oct 06, 2008 10:00 pm

ehhh ung nkakanganga c Lei? panu un ?? heh heh
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Post  MysteryTrain Thu Oct 09, 2008 12:00 pm

darkzeraphis wrote:ehhh ung nkakanganga c Lei? panu un ?? heh heh

Pikit ka . . . IMAGINE.
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Post  Nathan Sat Oct 18, 2008 12:15 am

paturo mag lei powtek lakas ng lei naun ampness
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Post  MysteryTrain Sun Oct 19, 2008 1:59 pm

Nathan wrote:paturo mag lei powtek lakas ng lei naun ampness

yeah. trick/stance char. tons of setups. sakit sa brain . . . Evil or Very Mad
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Post  kasey shaun yap Mon Nov 17, 2008 9:45 pm

b+3+4~d/b -> ung ginagawa ni H+S sa vids if nakita nyo. Very Happy sa mga beginner mag lei (tulad ko) it helps if takot ung kalaban mo sa lei. random d+3+4's (ung sleep stances) ni lei = panakot e.

my top ten so far...

1.) 11~f SNK transition
2.) b+3+4 (bt d+1, or bt 2)
3.) d+3+4 (KND 3 into juggle) -> tas kung gusto mo mag trip, spam 1-> iikot ikot si lei sa ground ahahaha
4.) ff+3~b
5.) razor rush (un ung tawag sa f n 1212 eklavuness niya)
6.) d+4~f
7.) SNK 111
8.) d/f+1+2~f (di ko pa lam ano tawag sa stance na to e , but ang ganda nung 4 dun after... juggle starter rin-> okay rin pang B! after KND 3)
9.) d/b+4
10.) b+4 (ung follow-up niya is high, but NCc confirmable siya so watch for the spark, ganda rin frame advantage on hit, prang ung d/b+3 ni steve)-> except slower and more range


JUGGLES:

ff+3~b, U/F+4, f+2, ff+2 B! d/f+1+2~f (oki options)_ff+3,4(duh haha)
ff+3, fn41, f+2,f n 2, ff+2 B! ff+3,4

bt d+1, d/f~n 2 (or iWS 2 yun), f+2, f n 2, ff+2 B!
bt d+1, d+1, d+1, d+1, W! f~n d/f+1+2 B! ws3

KND 3 (from d+3+4), d/f+1+2~f B! 2. -> beginner juggle e hahah
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Post  MysteryTrain Tue Nov 18, 2008 4:29 pm

kasey shaun yap wrote:b+3+4~d/b -> ung ginagawa ni H+S sa vids if nakita nyo. Very Happy sa mga beginner mag lei (tulad ko) it helps if takot ung kalaban mo sa lei. random d+3+4's (ung sleep stances) ni lei = panakot e.

my top ten so far...

1.) 11~f SNK transition
2.) b+3+4 (bt d+1, or bt 2)
3.) d+3+4 (KND 3 into juggle) -> tas kung gusto mo mag trip, spam 1-> iikot ikot si lei sa ground ahahaha
4.) ff+3~b
5.) razor rush (un ung tawag sa f n 1212 eklavuness niya)
6.) d+4~f
7.) SNK 111
8.) d/f+1+2~f (di ko pa lam ano tawag sa stance na to e , but ang ganda nung 4 dun after... juggle starter rin-> okay rin pang B! after KND 3)
9.) d/b+4
10.) b+4 (ung follow-up niya is high, but NCc confirmable siya so watch for the spark, ganda rin frame advantage on hit, prang ung d/b+3 ni steve)-> except slower and more range


JUGGLES:

ff+3~b, U/F+4, f+2, ff+2 B! d/f+1+2~f (oki options)_ff+3,4(duh haha)
ff+3, fn41, f+2,f n 2, ff+2 B! ff+3,4

bt d+1, d/f~n 2 (or iWS 2 yun), f+2, f n 2, ff+2 B!
bt d+1, d+1, d+1, d+1, W! f~n d/f+1+2 B! ws3

KND 3 (from d+3+4), d/f+1+2~f B! 2. -> beginner juggle e hahah

pwede pala f,n+4,1 jg s ff3 . . .
problem lang talaga db+4 jg ni lei. any other jgs from db+4 launch aside from ssl-snake~ssr-panther~2,f+2,ff+2 B! . . . ?

wall bounce nga pala e: ex. W! df+1+2~f~1,ws3. max dmg.
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Post  kasey shaun yap Tue Nov 18, 2008 9:26 pm

WS 2, f+2, fn2, ff+2, b! pwede raw says the forums sa tz Very Happy

copy paste from tz: ( ok lang ba?)

How to use this guide:
the Juggle starters/Launchers all in BOLD form. You start from there, and then you try to catch the opponent using the moves that are after the "-" below the juggle starter. If you have any trouble with the notations, please consult the LEGEND button on top of the forum below the banner. Then after doing a b! you can perform the things you see on the b! section of this thread.

Transitions Guide:coming soon


Legends:
SNA Snake Stance
DRG Dragon Stance
PAN Panther Stance
DRU Drunken Stance
CRN Crane Stance
TGR Tiger Stance
SLD Sleeping position with Lei's head towards opponent facing down
PLD Sleeping position with Lei's head towards opponent facing up
KND Sleeping position with Lei's head away from enemy facing up
FCD Sleeping position with Lei's head away from the enemy facing down
PHX Phoenix Stance
B! bound
W! wall splat


Launchers:
ff+3~b_ff+3(mid)
u/f+4 (mid)
d/f+2 (mid)
[WS+2], CH1 (mid)
d/b+4 (low)
BT d+1 (low)
BT 4,3 (mid)
CH ff+2 (mid)
CH TGR 1 (mid)
TGR 4 (low)
CH u/f+3 (mid)
DRU 4 (mid)
PLD 4 (mid)
KND 3 (low)
f,n,3(blocked), d+4 (low)
f,n,1,2,1,2, CH 3 (low)
PAN 2 (mid)
CH DRG 2 (mid)
DRU b+1+2 (mid)
PHX 2 (mid)
CH 4 (high)
PLD 3 (low)
CH ss+2~B_DRU 2~B (mid)
u/f+3+4 (mid)
BT 2 (mid) < almost same properties as CH 1+2,2 (high, mid)
BT u/f+4 (mid)
DRG 1+2 (high)
FCD 3 (low)

Post B! moves (mostly from Battousai)
1. f,f+3,4 - great for wall carries
2. WS+2,1
3. d/f+2~f
4. d/f+1+2~f - puts you right into TGR for pressuring
5. f,f, u/f+3+4 - puts you on the other side
6. Razor Rush - for animal mixups.
7. f,f+2 - great for b+4 mixups.
8. dash in WS+2,f+2,ff+3,4 (people have been saying this isn't always guaranteed.)

You are free to choose what move to use after B! but ff+3,4 is the greatest guaranteed damage you can get. The rest will depend upon your setup

u/f+4_PAN 2_d/f+2_CH ff+2_CH TGR 1_ff+3_WS 2(block/whiff), CH 1_CH DRG 2_ BT u/f+4

-f,n,4,1, f,n,2 ,ff+2,b! (can't be regularly done after CH ff+2)
-f+2,f+2,f+2, ff+2, b!
-f+2,f+2,fn2, ff+2, b!
-u/f+1, fn2, fn2, ff+2, b! (unconfirmed for other launchers except u/f+4)
-f+2, 1+2,1, 1+2,2 -> props to [Tobi]
(note: ff+3,4 can be replaced by Razor Rush for wall carry or stance setup or another ff+2 for another type of setup as well)

CH PAN 2
-f+2,f+2,f+2,fn2,ff+2 b! (thanks to ~[DTC]~ for pointing it out)

BT 2
-f+1, fn2, ff+2, b!

CH ff+2
f+1, fn4,1, ff+2, b! (thanks to Symbo)

d/f+2~F SNA

-SNA 1, f+2, ff+2 b!
-SNA 1,1, f+2 ff+2 b!


CH TGR 1

-U/F+4, f+1, ff+2, b! (can anyone confirm if this still works on T6)

ff+3,~b

-BT u/f+4, f+2_fn2, ff+2, b!
-BT U/F+4, f+1, b! (this one's better IMO, if you hit the opponent from a disance, it still promises a juggle, unlike the first, but it deals around 10 less damage)
-BT u/f+4, f+2, 1+2~1, 3 (thanks to Guylon)
-u/f+3, f+2, f,N+2, f,f+2, B! (silencer017)(must be near like u/f+4 and must be aligned)
-BT u/f+4, f+2, f,N+2, f,f+2, B!(silencer017)
-BT U/F+4, 1, f,N+2, f,f+2, B!(silencer017)

d/b+4

-SSL~SNA~SSR~PAN 2, f+2, fn2, ff+2, B!
-WS 2, f+2, fn2, ff+2, b!
-d/f+1, 1, fn2, ff+2, b! (zachdarvin)

BT d+1

-iWS 2, 2, fn2, ff+2, b!,
-BT d+1 d+1 d+1, 3_iWS 3
-iWS+2,1, d+4~D, W!, SNA 1+2 (thanks to Battousai)
-BT d+1 X 4 (thanks to ~DTC)



TGR 4

-iWS 2, 2_f+2, fn2, ff+2, b!
-uf+1, 2 ,f~2, f,f+2 B! (thanks to Chongibears)


CH u/f+3

-CRN 3, f+2, f+2, ff+2, B!,

CH 4
-CH 4, f~2, f~2 f,f+2 B! (three f~2 can be done when near,.just estimate the distance where you hit CH 4.) (thanks to chongibears for this one)

PLD 4

-u/f+3 CRN, 3, ff+2 b!, (timing is really strict for this one or I might be wrong)
-2+3(item move)(thanks to Battousai for confirming)
-u/f+4, f+2_fn2, ff+2, b!

PLD 3
-WS+2, f+2, f~2, f,f+2 B! (thanks to chongibears for this one)

KND 3

-if KND is CH, d/f+1 can pickup into almost standard juggle
-if KND is CH or not, d/f+1+2, b! ff+3,4
-df1+2 B! f,f+3~b BT d+1 BT 3 (chongibears)
-df1+2 B! WS+2, f,f+3,4 (the timing for this is pretty tight after WS+2)
-d/f+1+2, TGR 3~f W! 1+2 (~DTC~)


DRU 4

-1, f+2, f,N+2, f,f+2. (this one just came from Battousai)
-DRU 4, dash 1, dash 1, ff+2(Opponent gets b! backwards), ff+3,4
DRU 4, 1 ,2 df1+2 B! f,f+3,4 (from Chongibears, almost the father of unusual launchers' follow ups)^_^

DRU b+1+2

-SLD, 1+2~DRU, DRU u/f+1+2, (optional/not guaranteed), SLD d+3+4 (thanks to chongibears for pointing this guaranteed sexy combo)
-SLD, 4~3
-SLD d+3+4 (silencer017)
-SLD 1+2,u,4(iWS4), f+1, fn2, ff+2 b!

fn3(blocked/whiff), d+4

-iWS 2, f+2, fn2, ff+2, b!,
-ff+3~b, BT d+1, iWS 3 (been available since Tekken 5)
-d/f+1+2,b! (chongibears pointed out that you can follow a d/f+1+2 b!)


Razor Rush to CH 3 (low)

-4~4~3,3

PHX 2

-u/f+3~CRN, CRN 3, ff+2, b!,
-2+3(if you have a gun/item move. this looks cool)


BT 4,3

-FC 1, F+1 f,f+2 B!(timing for FC 1 is tough and requires practice)( thanks to chongibears)
-BT 4,3, FC+1, FC,d/f+2,1,4, PHX mixups (silencer017)

CH ss+2~B_DRU 2~B

-BT d+1, d+1, d+1, iWS 3_3

u/f+3+4

-BT d+1, d+1, d+1, iWS 3_3
-iWS 2, f+2, fn2, ff+2, b! (thanks to chongibears)
-BT 1,1,(3),2~DRU (Battousai)

DRG 1+2

-u/f+1, 2, fn2, ff+2, b!(thanks for telling me, chongibears)

[b]FCD 3[b]
-d+4
-WS 3(if opponent is close when hit)

THINGS to do after W!:

without b! yet:
d/f+1+2~F b! TGR 1, WS 3 (there's a way to avoid the last hit, but I'm not telling.)
d/f+1+2 b! d/f+1+2 WS 3 (not guaranteed)
d/f+1+2 b! WS 3 (guaranteed, but not as damaging as the ones above)
d/f+1+2, B!, 2+3 (item move) (credits go to Battousai)
f,f+2, B!, u/f+3, CRA 3,4,2,3 (the last three hits are techrollable)

after b!:
ff+2 (if your from a distance)
dash in d+4,4 (if from a great distance,99% opponents get hit, but its not guaranteed.)
fn1,2,1,2,3_4 (razor rush to any animal stance+setup optional)
3~4,4,4,4 (not guaranteed unless opponent doesn't move)
fn4,1,2,2 (timing is strict on this one. Leaves you in PAN)
f+3 (been here since T4)
2+3 (item move, just for flash. HEADSHOT)(not guaranteed all the time)(thanks to Battousai for reminding me)
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Post  MysteryTrain Tue Nov 25, 2008 5:50 pm

kasey shaun yap wrote:
THINGS to do after W!:

without b! yet:
d/f+1+2~F b! TGR 1, WS 3 (there's a way to avoid the last hit, but I'm not telling.)

huh?! meron?! ano kaya un? What a Face kaya pala grabe dmg nun. d pla guaranteed. What a Face What a Face Exclamation
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Post  kasey shaun yap Tue Nov 25, 2008 6:32 pm

to be honest, my guess is stay down? bounce
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