Top 10 Steve Fox moves
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Top 10 Steve Fox moves
Gusto koh lang malaman yung top 10 moves ng mga Steve Fox players dito, para may mga malaman din akoh nah hinde koh pala ginagamit.
1. b+1
- Juggle on CH, long range, 13f, good for his keep out game
2. d+1_d/b+3,2_d+2,1_PAB d+1
- All of Steve's fast lows are good for me d+1_d/b+3,2 is 16f(good for okizeme play), d+2,1 is 17f, PAB d+1 16f (not confirmed) hits grounded as well and is said to be -11 on block.
3. PAB 1+2
- 10f grab, pogi pah
4. d/f+2
- good for mid game, was a pre-juggle before t6 was updated, but can still be useful when near the wall for a wall combo. Still pretty useful.
5. qcf 1
- safe move, for wall splat as well or KND, transition to FLK is also possible with this move.
6. f,f+2
- The new notation for Steve's f,f,n,2 (DR). Good long range, a whiff punisher and B! on CH,
7. 4,1_4,2
- Good for sidestepping, good for mind games as well, can transition to PAB (f) also a launcher may be executed from this, as well as B!. There are a lot of options from this move, which can confuse the enemy. Also guaranteed launch on CH.
8. WS+1,2
- 2 is guaranteed when 1 hits, (frames not confirmed) B! on juggle, 2 can be delayed to confuse enemy.
9. DCK 1_2_n 2
- Very useful in juggles, for wall carry or okizeme play as well.
10. d/f+1,2
- Steve's safe combo, 13F mid. (not tested if 2 is duckable when 1 is on hit)
1. b+1
- Juggle on CH, long range, 13f, good for his keep out game
2. d+1_d/b+3,2_d+2,1_PAB d+1
- All of Steve's fast lows are good for me d+1_d/b+3,2 is 16f(good for okizeme play), d+2,1 is 17f, PAB d+1 16f (not confirmed) hits grounded as well and is said to be -11 on block.
3. PAB 1+2
- 10f grab, pogi pah
4. d/f+2
- good for mid game, was a pre-juggle before t6 was updated, but can still be useful when near the wall for a wall combo. Still pretty useful.
5. qcf 1
- safe move, for wall splat as well or KND, transition to FLK is also possible with this move.
6. f,f+2
- The new notation for Steve's f,f,n,2 (DR). Good long range, a whiff punisher and B! on CH,
7. 4,1_4,2
- Good for sidestepping, good for mind games as well, can transition to PAB (f) also a launcher may be executed from this, as well as B!. There are a lot of options from this move, which can confuse the enemy. Also guaranteed launch on CH.
8. WS+1,2
- 2 is guaranteed when 1 hits, (frames not confirmed) B! on juggle, 2 can be delayed to confuse enemy.
9. DCK 1_2_n 2
- Very useful in juggles, for wall carry or okizeme play as well.
10. d/f+1,2
- Steve's safe combo, 13F mid. (not tested if 2 is duckable when 1 is on hit)
Lucifer- Shihan
- Posts : 21
Join date : 2008-08-18
Age : 34
Location : QC Fairview
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Re: Top 10 Steve Fox moves
up back 1 hehehe pare dba ikaw utol ni arthur paturo naman steve at mga cancel nya
Nathan- Master
- Posts : 225
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Re: Top 10 Steve Fox moves
Nathan wrote:up back 1 hehehe pare dba ikaw utol ni arthur paturo naman steve at mga cancel nya
lolx jun, dami mong alam, paturo ka pa ???
darkzeraphis- Champion
- Posts : 613
Join date : 2008-07-09
Re: Top 10 Steve Fox moves
Nathan wrote:up back 1 hehehe pare dba ikaw utol ni arthur paturo naman steve at mga cancel nya
masmadami kah nga yata alam sakin eh
hehe. kakabalik koh lang steve ulit, at kakalogin koh lang ulit pms forums
Lucifer- Shihan
- Posts : 21
Join date : 2008-08-18
Age : 34
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